STARTING A GAME
To start a new adventure, highlight START GAME and press the X button. Then choose START NEW GAME. If you want to save your progress to a MEMORY CARD, follow the onscreen instructions to create a save slot.
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The next time you start the game, you can continue with your previous adventure, erase your progress and start again, begin a new game without saving, or use another slot. Just follow the on-screen instructions. •
If you're sharing your game and MEMORY CARD with someone else, remember to choose a new slot. Otherwise, you might continue their game by accident!
MEMORY CARDS
We recommend using a MEMORY CARD to save your progress in Harry Potter and the Philosopher's Stone.
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The first time you play, a Harry Potter and the Philosopher's Stone save game block is created on your MEMORY CARD. If your MEMORY CARD is new, it will need to be formatted. Follow the on-screen instructions to do this.
PLAYING Without A MEMORY CARD
If you do not have a MEMORY CARD inserted, a warning screen appears. You do not need a MEMORY CARD to play.
If you continue without a MEMORY CARD inserted, you cannot save your progress, which makes finishing the game a rather lengthy process.
GAME SCREEN
You start in the entrance hall where you are met by Albus Dumbledore. Start your adventure by exploring Hogwarts' darkest recesses! •
Items you've picked up are shown here
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Press the button to talk to the people you meet and to complete actions
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Use the L2 and R2 buttons to alter your viewpoint – this could come in handy in tricky situations.
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Tip: Press the START button to pause the game and view details.
FAMOUS WITCHES AND WIZARDS CARDS
Famous Witches and Wizards cards are collectibles that you can discover throughout your adventure. Collect them all and win enough House points to be in for a great surprise. VIEWING YOUR CARD COLLECTION
When you find a card, you automatically get an opportunity to view your Famous Witches and Wizards card collection book.
To view your collection at other times, proceed to Gryffindor™ Tower, approach the Wizard Card Book, and press the button.
HOUSE POINTS
As a member of Gryffindor house, you can earn House points in lessons and throughout Hogwarts and the surrounding grounds.
At certain times, you will be able to see how you're doing when the Gryffindor and Slytherin House point hourglasses appear. If Slytherin's hourglass has more sand in it, you're in trouble and you'll need to excel if you're to help Gryffindor to clinch the House Cup!
If you collect enough House points and all the Famous Witches and Wizards cards, you'll have a great surprise in store.
QUIDDITCH
Quidditch is an important part of life at Hogwarts. It is an exciting and skilful sport that also teaches invaluable broomstick-handling skills.
Once Harry has joined the Gryffindor Quidditch team, you can take part in the Quidditch Cup from the Main Menu. This will pit you against progressively harder teams as you progress through the competition.
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Note: Before you can ride your broomstick, you must complete the Broomstick Tutorial.
BROOMSTICK CONTROLS
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directional button or left stick: Fly UP/DOWN/LEFT/RIGHT
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Note: For advanced users, the directional button or left stick UP/DOWN control can be reversed by selecting REVERSE Broomstick Control in the Option menu.
AIM OF THE GAME
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Follow the Snitch through the coloured hoops
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Blue bar before opposing Seeker appears. Red bar while duelling with opposing Seeker. Gold bar in the final chase down.
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If any of the bars time out, you must begin that phase again.
When you're within arm's length of the Snitch, the Catch screen appears. Press the X button to catch the Golden Snitch™.
ITEMS AND OBSTACLES
BERTIE BOTT'S EVERY FLAVOUR BEANS™
You'll notice these unusual sweets all around the castle and grounds. Pick them up, and you'll soon find that they are an important currency amongst your fellow students!
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Tip: Pick up Chocolate Frogs™ for a boost to Harry's stamina.
LOCKED DOORS
You cannot open locked doors until you've completed certain tasks or found the proper key. Powerful locks restrict your access to certain areas of the castle.
The staff have closed off these areas for student safety, but you may be able to find a way in if you complete the proper task.
JUMPING, CLIMBING AND CLAMBERING
To explore Hogwarts properly, you may need to jump over great chasms or climb up or over obstacles.
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Note: Only certain obstacles can be climbed or jumped.
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To Jump-Run up to the gap, ensuring you're travelling in the right direction. You'll jump automatically and your momentum should carry you over the gap.
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To Climb - Walk up to an object or obstacle and press the directional button UP. You'll climb up or over.
STATUS SCREEN
Access the Status screen at any time to pause your game, check out how many items, beans, House points, and Famous Witches and Wizards cards you've collected, and see what spells you've learnt