GAME DESCRIPTION
Dead To Rights™ is an intense, hard-hitting, action-thriller game. Police officer Jack Slate discovers and unravels a conspiracy that threatens himself and Grant City. Jack's adventure progresses through various game chapters. He takes out hostile threats, solves challenging puzzles and mini-games, and defeats sinister bosses. GETTING STARTED
MAIN MENU
After the opening movie, the Title Screen appears. Press the START button to enter the Main Menu.
Use the left analog stick or up/down directional buttons to highlight a mode and press the button to select it.
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NEW GAME: Play from the beginning.
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LOAD GAME: Continue from a previous save.
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OPTIONS: Change game settings.
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CREDITS: See the names of the people behind Dead To Rights™.
WHAT ARE CHAPTERS?
Dead To Rights™ is a lengthy adventure separated into chapters. Each chapter contains multiple game levels.
Successfully defeat each level's challenges to further the story and Jack's quest for justice.
WINNING THE GAME
Complete the game by defeating every chapter and bringing those responsible to justice.
NEW GAME
Select this menu item to start a new game of Dead To Rights™.
LEVELS OF DIFFICULTY
Dead To Rights™ has three levels of difficulty:
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"Super Cop" (ultimate challenge)
The level of difficulty can be chosen after selecting New Game or Chapter Select.
LOAD GAME
Select this menu item to load a previously saved game of Dead To Rights™.
OPTIONS
Select this menu item to change game settings. The default options for the game are highlighted in bold.
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VIBRATION: YES/NO - Turns the DUALSHOCK®2 analog controller vibration functions on or off.
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INVERT AIM: YES/NO - Select the type of control used for aiming when Manual Targeting.
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INVERT CAMERA: This option reverses the direction that the camera pans when you move the right analog stick.
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BRIGHTNESS: Increase or decrease the brightness of Dead To Rights™ to your preferred level.
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WIDESCREEN: Switch between standard and widescreen display.
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BLOOD: YES/NO - Toggles blood effects on or off.
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MUSIC VOLUME: Increase or decrease the music volume to suit your listening preferences.
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SFX VOLUME: Increase or decrease the sound effects volume to suit your listening preferences.
Movie volume is not affected by these two sections. Movies in Dead To Rights™ will always play at full volume.
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DEFAULT: This will reset all the options to their original settings.
ON-SCREEN DISPLAY
Jack Slate's Health meter, Adrenaline meter, Armor meter, Enemy Health meter, currently selected Weapon, Ammo Counter, Shadow icon and Shadow Stamina Gauge are displayed on-screen. Each represents crucial information in Dead To Rights™. Health meter
Jack's health is represented by a Green Health meter at the upper left-hand side of the screen. Jack takes damage from enemy attacks, explosions, and other dangerous things.
If Jack's health runs out, the game is over. You can either choose to Continue from the last checkpoint or quit and Exit the game.
Adrenaline Meter
Jack has a yellow Adrenaline meter underneath his Health meter that slowly builds up over time, or quicker as Jack performs more intense actions.
The Adrenaline meter allows Jack to dive in slow-motion as well as dodge hand-to-hand attacks. If no Adrenaline is present, Jack dives normally and can only block hand-to-hand attacks.
MECHANICS
If at the end of a wall, press and hold the R1 button to see Jack spin out and take aim at the nearest enemy. Spin outs surprise the unwary enemy.
To leave Wall Mode, move the left analog stick away from the wall during Wall Mode, or move the left analog stick in any direction when Jack is fully spun out.
FIGHTING
When Jack has his weapon holstered, or runs out of bullets, he can take down the enemy in hand-to-hand combat.
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Pressing the button makes Jack punch.
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Pressing the button makes Jack kick.
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Pressing the button makes Jack grab the enemy and throw them.
Jack's attacks differ slightly depending on his distance to the enemy.
BACKFIST ATTACK
Pressing the button and the button together unleashes Jack's special backfist attack. This move should be used against enemies that approach Jack from behind.
PUNCH AND KICK ATTACK COMBINATIONS
P=Punch, K=Kick
DODGING
With Adrenaline in the Adrenaline meter, Jack dodges against enemy attacks. When the Adrenaline meter is emptied, Jack will only be able to block attacks.
Jack does not take any damage when dodging, but takes reduced damage when blocking.
THROWING/THROW BREAKING MECHANICS
If standing in front of an unarmed enemy, Jack grabs and throws the