History
Today, you are called upon to play a vital role in the future of our universe. Your heart burns with a fire which darkness cannot quench. For you are the pure of heart whose destiny is to fight evil. But before you engage in battle, you must learn about Uma's history and thus come to understand why the threat of darkness still hangs over the people of this planet.
Thousands of years ago a titanic struggle between Life and Death took place and mankind was on the brink of destruction. The Goddess Kaliba called upon the Druids who lived in the great forests of Uma to help in this battle. She gave unto them the gift of the Time Orb, which was fashioned from the tears that fell from her cheeks.
With the power of the Time Orb behind them the Druids were able to bring this war to an end. After the war, the Druids that had survived the battle against Death decided to break up the Time Orb to prevent it from being used for evil purposes. And so it was divided into Seven Crystals and entrusted to anonymous guardians throughout the land.
A thousand years later one of Kaliba's monks, Draak, tempted by the power of Death, left the monastery, and chose a path of darkness. Death soon found a powerful ally in Draak and gave him access to the secrets of necromancy. Using his powers of necromancy he was able to resurrect a Dragon Lord and take over his body.
Now wielding the power of a dragon, he plans on devastating the world, by capturing its people to allow Death to feed on their souls. Kaliba's monks tried to talk sense to Draak, but were set asunder by the flames of his dragon's breath.
To regain the balance of the land of Uma you must embark on a quest marked with death and destruction. Upon this trek you will learn skills and spells that will help you defeat Draak and his minions, thus bringing an end to his dark, demented dream of total annihilation.
Overview
The aim of DARKSTONE is to complete a number of quests. You must recover the seven crystals to re-create the Time Orb, which is the only means of being able to defeat the infamous Draak.
In order to achieve this objective, you have to destroy all your enemies and learn to survive in hostile regions, and in the depths of dark mazes. But, there is more than meets the eye. It isn't simply a matter of making your way through these places, brutally exterminating anything that moves en route.
Classes and Attributes
To play the game you have to choose from one of several characters belonging to four different classes: Warriors, Wizards, Thieves and Priests.
The class your character belongs to determines their strengths and weaknesses. For example, the Warrior's main asset is physical strength, whereas the Wizard relies more on extensive knowledge of magic. Therefore, the Warrior would overwhelm his opponent best with direct combat, while the Wizard would rather keep their distance and cast spells.
The various attributes that determine a character's class are integrated into the game by defining, at the start of the game, a set of four characteristics: strength, vitality, dexterity, and magic. Each of these characteristics is allotted a number of points, which varies depending on the class. The higher the number of points allotted to the characteristic, the greater the influence this characteristic will have on the character's actions.
Thus, the game begins with the members of each class possessing the following four characteristics: strength, vitality, dexterity, and magic, which are particular to them.
Experience Level
Your character also has another very important attribute: experience level. Your hero starts the game with very little experience. He or she has been well trained, but is a complete beginner in the field. So, your experience level starts.
Gunther the Blacksmith
Gunther the Blacksmith can provide you with any equipment you need. At his premises you can buy, sell, upgrade, or repair every type of weapon, armor, helmet, and shields you come across during the game.
As you progress through the game, and your experience and attributes increase, the type of weapons on offer will become more powerful and expensive. If an item is in RED, this means that it is unavailable to you at that moment.
You will need to have a higher characteristic (Strength, Dexterity, etc.) before you can access the weapon, or you may need more gold. An accompanying text will alert you to which characteristic is not high enough for the particular item in question.
Master Dalsin
Master Dalsin takes sheer delight in teaching you, for a fee, certain skills which may prove to be very useful later on in the game, e.g. Medicine, Repairs, Identification, etc. Each character has access to different skills.
Master Elmeric
Master Elmeric can provide you with all the spell books and scrolls available in the game, as well as various magic objects. He has something for every size of purse.
He can also recharge magic weapons for a few gold pieces. If you have any magic spell books or scrolls you no longer require, you can sell them to him. Again, if a spell book is in red, then you do not have a high enough characteristic required to use that item.
The Townsfolk
There are many other people in the town with whom you can converse. Some of them will offer helpful clues for solving the various quests that you will encounter along your travels.
Sabastian
Sabastian is an ancient wizard who will appear from time to time and instruct you to seek him out once you have retrieved all seven Crystals. He will then use his powers to fuse the Crystals together and reconstruct the Time Orb, the only weapon that can defeat Dra